Aug 30, 2010, 09:02 PM // 21:02
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#81
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Cuilan
I sometimes monk War in Kryta quests. Generally speaking, I don't heal or prot the tanks if there is one in the group. The tank is the lowest priority, but I don't really see that as letting out an inner demon.
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You always think of the Warrior to pre protect them if they do die as they are holding agro who is going to defend you and the rest of the party?
To AngelWJedi you always play heal/protect when in real parties not smiting.
I would say the Warrior in question that the Op is talking about is the responsibly of his guild ldr or themselves.I knew one in my guild who kept on using endure a self heal and could not get past the Gate of Madness why his build was bad and I had to correct it for him not just the skills but his armour as well and yes he played War after that he started to notice how good his playstyle was getting better as to my advice.
oh btw I would like to see how this game would be played if there were no henchies at first and heros.
Last edited by Age; Aug 30, 2010 at 09:06 PM // 21:06..
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Aug 30, 2010, 09:12 PM // 21:12
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#82
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by Age
You always think of the Warrior to pre protect them if they do die as they are holding agro who is going to defend you and the rest of the party?
To AngelWJedi you always play heal/protect when in real parties not smiting.
I would say the Warrior in question that the Op is talking about is the responsibly of his guild ldr or themselves.I knew one in my guild who kept on using endure a self heal and could not get past the Gate of Madness why his build was bad and I had to correct it for him not just the skills but his armour as well and yes he played War after that he started to notice how good his playstyle was getting better as to my advice.
oh btw I would like to see how this game would be played if there were no henchies at first and heros.
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It wouldn't be so bad if I had to tell him to move his ass 5 or 6 times. He would only attack if there is only 1 or 2 foes left or won't fight at all.
The thing is the warrior was staying behind the backline, I told him, get up front, multiple times. When he finally gave in, I let him lose. He didn't trust me at all and no reason other than "No tanking skills." He refused to listen, he refused to trust us so I refused to heal. He didn't like it, but of course he gloated about the free run near the end.
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Aug 30, 2010, 09:18 PM // 21:18
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#83
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Zodiac Meteor
It wouldn't be so bad if I had to tell him to move his ass 5 or 6 times. He would only attack if there is only 1 or 2 foes left or won't fight at all.
The thing is the warrior was staying behind the backline, I told him, get up front, multiple times. When he finally gave in, I let him lose. He didn't trust me at all and no reason other than "No tanking skills." He refused to listen, he refused to trust us so I refused to heal. He didn't like it, but of course he gloated about the free run near the end.
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This is a different situation then the one I quoted you could of ask yourself or the party if they wanted to return back to outpost or go on.You could all then /resign and kick him.
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Aug 31, 2010, 01:24 AM // 01:24
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#84
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Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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Quote:
Originally Posted by khezial tahr
Ok... is there a translation for this? Or am I just missing the point? Are you saying that I should be accept being abused because I am playing with people?
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On the internet, you should at least accept the possibility.
Which is why I usually play on my own. Drama = bleh.
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Aug 31, 2010, 02:00 AM // 02:00
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#85
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Grav
On the internet, you should at least accept the possibility.
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Nah, you should recognize that you may be abused. You shouldn't accept it. There is a difference.
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Aug 31, 2010, 02:11 AM // 02:11
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#86
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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You realize the old solution for players that played badly was UA, right? But then, they had to go and make it "useful"... I missed my double click control over wammos for years after the change. Oh Unyielding Aura, thou shalt be missed.
Also, do try to keep the discussion civil, thanks. (which includes no more sarcastic posting or satire)
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Aug 31, 2010, 04:01 AM // 04:01
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#87
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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once in a "friend" team (friend of friend/ know that guy, but not friend, etc) for Boreas Seabed
one sin brought SF+firestorm aka the plain farmer
one war brought fowsc 100b
one ranger with no rupt (which is essential for that mission)
and crap heroes they brought
1st off, no cons, no SF up keep, end up i have to try spike heal him
2nd, no ball up, no 100b spike, no dmg, no kill
3rd, no rupt, argo aoe => not fun
first few minutes i tried to do whatever i can to keep them alive, but then i just gave up and let them die.
back to the town, took the leadership, change their skills, bring some heroes, mission became a piece of cake.
I think my decision of letting them die is correct and never regret it
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Aug 31, 2010, 04:25 AM // 04:25
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#88
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by afya
once in a "friend" team (friend of friend/ know that guy, but not friend, etc) for Boreas Seabed
one sin brought SF+firestorm aka the plain farmer
one war brought fowsc 100b
one ranger with no rupt (which is essential for that mission)
and crap heroes they brought
1st off, no cons, no SF up keep, end up i have to try spike heal him
2nd, no ball up, no 100b spike, no dmg, no kill
3rd, no rupt, argo aoe => not fun
first few minutes i tried to do whatever i can to keep them alive, but then i just gave up and let them die.
back to the town, took the leadership, change their skills, bring some heroes, mission became a piece of cake.
I think my decision of letting them die is correct and never regret it
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This is why PUGs suck. In fact, this whole thread is a testament to that. I've seen posts where moronic wammo's run in and egotistical monks refuse to heal them because they want vengeance (ironically the old version of that skill was a nice way to do it). Farmers don't know how to play the game normally since that's all they do. They don't know how to play their class properly. And they don't know how to coordinate builds aside from who gets what area in UW/FoW.
I'm not saying I'm above any of it. I've been the person who ran into a mob without realizing the team was hanging back, either unsure of where to go or just recoop'ing. I've also been the monk who refused to heal the asshole warrior who thinks he's hot shit.
In the end, I either play with guildies/friends or by myself. Bring on the 7 hero teams! Hell, make it 11 heros!
Last edited by shoyon456; Aug 31, 2010 at 04:27 AM // 04:27..
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Aug 31, 2010, 04:29 AM // 04:29
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#89
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Ben, we all know you don't have a monk, or at least your guild does . All you do is play your dervish and bitch and moan about no Dervishes in GW2.
On topic, I have done this before, and it's fun as hell to do. It proves a point, and teaches them to play smarter..... usually
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Aug 31, 2010, 06:46 AM // 06:46
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#90
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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In zodiac's situation it was probably better to let him die since he was a hinderence to the team and not an asset. If a warrior overextends or agros too many mobs it is best to let him die for the sake of the whole team.
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Aug 31, 2010, 06:50 AM // 06:50
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#91
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by shoyon456
This is why stupid people suck.
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If you know the signs of bad players when your party is queuing up for a mission/quest/whatever, you can usually get out before you commit. I admit I'm guilty of just going, myself, and I've regretted it several times when I knew I should have left before we even set out, because we were doomed from the start.
I know it's not always evident, but, there are many warning bells that should go off, just pay attention and look for the signs. Example: party leader spam inviting a whole district, asks if anyone "knows" the mission/bonus, or (in Nightfall) fills up a party when a hero is required.
For some reason I find most people don't have "good" heroes, either. I think they're lying, but, every time a pug comes up short, everyone says their heroes suck.
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Aug 31, 2010, 08:50 AM // 08:50
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#92
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Quote:
Originally Posted by Zodiac Meteor
It wouldn't be so bad if I had to tell him to move his ass 5 or 6 times. He would only attack if there is only 1 or 2 foes left or won't fight at all.
The thing is the warrior was staying behind the backline, I told him, get up front, multiple times. When he finally gave in, I let him lose. He didn't trust me at all and no reason other than "No tanking skills." He refused to listen, he refused to trust us so I refused to heal. He didn't like it, but of course he gloated about the free run near the end.
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I think I would have resigned. I totaly agree with you about a warrior not being in the frontline.
There was one freeloader during one of my battle or Lions arch and most of us resigned when we noticed he wasn't doing anything.
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Aug 31, 2010, 10:01 AM // 10:01
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#93
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Forge Runner
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For me the most annyoing part about bad people isn't the fact that they are bad, it's the fact that they don't realize they're bad, and thus are inable to learn from better players.
Just yesterday, I teamed up with a "newbie" in Factions (I ran Mayhem in the Market for him) who had an obsolutely terrible build. (I know he was new and dind't have alot of stuff unlocked) I think I spend a good 15 minutes (while running his quest) explaining him a good build for his profession, which was necro. He listened, and actually did as he was told. (I told him to use xx skills, talk to xx npc's, etc)
I don't mind carrying people as long as these people show the respect one should should when teamed up with the more experienced, and thus better, player.
When I pug (including PvP AB, JQ/FA) and I see someone with a terrible build, I will kindly ask to change it. If not, and if it's within my power, I will do my very best to make it has hard for him as possible. (Let him die as a Monk, try and block him on other professions) This way, he should atleast realize something is fishy...
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Aug 31, 2010, 01:42 PM // 13:42
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#94
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Academy Page
Join Date: Oct 2008
Guild: Devil's Rejects [DR]
Profession: Mo/
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Quote:
Originally Posted by Lanier
Nah, you should recognize that you may be abused. You shouldn't accept it. There is a difference.
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Thank you, perfectly worded. I'm sure it'll happen again. And again. And again. I do not in anyway need to sit back and take it. Good thing about playing a monk is, people always are looking for one.
I play MMOs becuase I prefer to play with people. Most are great to play with, even if they are not the best players. I did Gyala Hatchery the other day with the goofiest bunch PUG I've ever seen. But they were fun and we worked well. I'm not about to start sulking about it and just H/H for the rest of my time in game because some guy called me a bad name.
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Aug 31, 2010, 05:40 PM // 17:40
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#95
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Krytan Explorer
Join Date: Jan 2008
Location: Southeast, USA
Profession: N/
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I've definitely done this sort of thing a time or two on my monk. Mostly because
A) I was just being a jerk to the idiot.
or
B) They were actually ruining our chances of finishing the mission and wouldn't /ragequit so I just left them dead to save myself the trouble of having to resign and restart.
I'm usually a nice person, though, so 90% of the time it was B. }:]
I had a warrior with a bow continuously pull groups in Ice Caves once, long ago before time began. He wasn't using a single warrior skill except for Frenzy and his pet was on perma aggro. Me and the other person in the group were telling him to slow down or we would wipe. Anyway, when we got to the area with the catapult siege he had probably 20 health left and died when it hit him (despite our efforts to try to warn him that it was there). I was so pissed that I just ran right by him. We finished that section of the mission with his continuous "REZ ME U NEED ME" chants until a cutscene restored him.
He then ran the wrong way, into a group of Mursaat and died again. :} We got to finish the mission peacefully with team chat turned off as he continued to cry for a rez.
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Aug 31, 2010, 07:34 PM // 19:34
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#96
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Wilds Pathfinder
Join Date: Jul 2005
Profession: P/W
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Quote:
Originally Posted by Hyperventilate
I was the sole monk for my "friend" who was going on Legendary Survivor. I asked him to help me finish Prophecies, and he repeatedly reminded me that if I helped him, his survivor was at stake (He reminded me before every fight that if he died, he'd lose his survivor).
It irritated me to the point where I let him die. He wasn't far from LS (Not sure on the points, wasn't like I cared.).
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I'm glad I'm not your "friend".
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Aug 31, 2010, 09:12 PM // 21:12
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#97
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Frost Gate Guardian
Join Date: Jun 2005
Location: Manhattan, New York
Guild: lolumad
Profession: E/A
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Quote:
Originally Posted by vader
I'm glad I'm not your "friend".
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This.
That's why I haven't pugged in this game for ages because human players, especially monks, are jackasses with a ridiculous sense of entitlement.
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Aug 31, 2010, 10:13 PM // 22:13
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#98
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Site Contributor
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I think you're taking it out of context with the post that Hyperventilate did. I read that and saw the "entitlement" coming on the part of those who had expectations for the monk that were just unrealistic.
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Aug 31, 2010, 10:55 PM // 22:55
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#99
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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Quote:
Originally Posted by Inde
I think you're taking it out of context with the post that Hyperventilate did. I read that and saw the "entitlement" coming on the part of those who had expectations for the monk that were just unrealistic.
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Are you sure you're referencing the right post. The guy's buddy did him a favor, and in return the guy appears to have deliberately let him die, wasting all the time and quite likely money (for scrolls) that he put into survivor. There doesn't seem to be anything out of context about that.
Quote:
Originally Posted by Hyperventilate
I was the sole monk for my "friend" who was going on Legendary Survivor. I asked him to help me finish Prophecies, and he repeatedly reminded me that if I helped him, his survivor was at stake (He reminded me before every fight that if he died, he'd lose his survivor).
It irritated me to the point where I let him die. He wasn't far from LS (Not sure on the points, wasn't like I cared.).
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Unless there's something more to the story than just that the guy was annoying, this is a case of douchebaggery of the highest order.
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Aug 31, 2010, 11:16 PM // 23:16
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#100
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Site Contributor
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I took it as having played the support role myself. The expectation that you can keep everyone alive when they are running around clueless, "friends" demanding that they are the priority, blaming you when it's their own poor gameplay that gets them killed.
You're probably right though, I just have a more sympathetic ear (and maybe distorted at that) having been on the receiving end.
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